Godot camera zoom jitter. Here’s a video demonstrating the issue.
Godot camera zoom jitter force_update_scroll() in the _ready function. g. Apr 7, 2024 · Godot Version 4. Changing camera offset instead of position solves this jitter. 5 there are no half pixels and that’s why it flickers, but at 0. tried manually tweening camera offset and not using the position smoothing. Currently, my Camera settings include 4x Zoom, Limit, Horizontal and Vertical Drag. Edit: If you are talking about the Discrete motion of the camera on "easing in", it's just how the floating points are converted to integers to move exactly 1 pixel after some frames, for movements to be pixel-perfect; and the problem is with the character Nov 18, 2023 · Godot 4. Essentially it can cause pixels to either stretch or 'jitter' between 2 possible locations depending on your settings, pixel snap etc. Other nodes with non-rounded positions will still jitter. I tried moving the movement logic from _physics_process to _process but that doesn’t help. zoomed to 0. Here’s a video demonstrating the issue. Feb 21, 2025 · Godot Version 4. Zoom limited to pixel-perfect scale (player-controlled UI) (No source, I'll just describe this approach below. I also tried: to set the camera global position to character’s position, have a camera as a child of the character lock and unlock fps, disable V-Sync, try all the options in V-Sync Mode dropdown menu, but none of This brings problems for moving camera's though, so you gotta cheat the system a bit. Jan 29, 2020 · The reason that smoothing and custom camera scripts seem to increase jitter is because camera parent node will always be aligned to camera perfectly, if smoothing is disabled. I don't know if this is a problem with me or the way the camera works. My monitor’s refresh rate is 165hz and physics are untouched (so they run at 60?). However you can follow the similar discussion on camera jitter in reddit and github. Enabling these two options should help you: Snap 2D Transforms to Pixel; Snap 2D Vertices to Pixel; These options are under Project Settings, with "Advanced Settings" enabled in Rendering / 2D. 2 Issue I know a cause is due to the character movement rendered as physics_process while the camera is on process… I still can’t figure out how to interpolate the physics fps into the camera’s. stable Question Hi everyone! I currently develop a game where the player moves a camera over a tilemap map to navigate. This way the camera won't move slowly close to it's target: May 6, 2024 · Godot Version 4. During movement the sprites are jittering a little bit. Here is an example (note the side edges of the square): The image is 55px wide and the camera zoom is at 0. The camera movement sometimes doesn't feel entirely smooth when moving from point A to point B. Physic or Idle process callback doesn’t make any differences. Unfortunatley as shown in the video below, the textures look weird when the camera is moving and I don’t know how to make them look sharp. Just a thought. 2 Question Hello, Godot peeps! I’m trying to create a pixel art game. Same problem. 此视频搜索关键词:Godot抖动、Godot颤抖、Godot画面抖、Godot画面模糊、Godot相机颤抖、Godot相机抖动、Jitter、Godot、Godot Jitter、Godot相机Jitt, 视频播放量 3726、弹幕量 6、点赞数 90、投硬币枚数 48、收藏人数 233、转发人数 16, 视频作者 逆旋探针, 作者简介 给库克 Jun 6, 2024 · Godot Version 4. 3. I thought there was a problem with it if you e. However, when I finished setting up the camera, (I attached it to the player and turn on the position smoothing with 8px speed. Godot 4 removed the old GPU Pixel Snap and replaced it with this to break it down into more specific GPU-agonistic options. 3 Question When I move the character this camera jitter/hiccup happens. To fix this I wrote a custom lerp function, which lerps to a point beyond it's target position, but stops at the target. reset_smoothing() and camera. 1. . Especially when you zoom out/in with the camera, the sprites start to flicker. ) UI that lets the player set the camera zoom only at specified levels (1x / 4x / etc). 6. :/ Any help would be appreciated, thanks! Feb 28, 2024 · Godot Version 4. Camera parent is usually player node, so player and background will draw fine, if smoothing is disabled. I know a good camera is super important in any game your making t I use a higher resolution for my game and use camera zoom to make look like I want (pixel art type game). Hi there, I'm currently trying to make a cutscene where the camera will pan and zoom out. The official subreddit for the Godot Engine. What is jitter, stutter and input lag?: Jitter and stutter are two different alterations to visible motion of objects on screen that may affect a game, even when running at full speed. Just looking at the screen when the camera is moving makes me feel like I can't properly see what is going on during movement. 2. I call camera. Everything is find, however, I've encountered a problem (From the video linked) where the sprites would jitter abit when zooming out that I seem to be unable to fix. So when you camera pans/moves your sprites can 'jitter' a little in the case of zoom ratio/resolution mis-matches. Align the in game camera position to whole pixels, but store another position variable to keep the non rounded values. It keeps everything pixel-perfect like the above approach, but is manually controlled by the player and not linked to window resizing. Aug 2, 2024 · I’ve also experimented a lot with the Camera settings, but it doesn’t resolve the problem. However, after the character stops moving, there’s this some sort of lines, that like jittery, and it doesn’t looks smooth, how can I fix this? This is my configuration for the Aug 15, 2024 · I think I saw similar effect not only with tilemap. With higher resolution you also get more readable menus and text for HUD etc. 2 Question I have a problem smoothing the movement of sprites. Doing this alone will cause the camera to noticeably jitter when you move it with a lerp, as it will move very slowly when approaching it's target position. video: Library | Loom - 8 April 2024 | Loom code of camera scene: extends Camera2D # Zoom variables var min_zoom Today, we have a nice simple tutorial on Camera Zooming in with the Camera2d node in godot. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Then set the viewport container to the difference between the rounded and non rounded positions * the scale factor. hgze wbyw wiqa xdxyaxj wydqfv mil obpz yqnoy eyb dcze cyks hfqxdrn hroe yfdvu zetkd