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World of warcraft dungeon scaling. In theory, this sounds great.

World of warcraft dungeon scaling. I'm at about 12k HP and the pig I was targeting was .

World of warcraft dungeon scaling Immediately notice my damage feels exceptionally low. e. Not top priority but come on guysit really is not good at all. Characters will be automatically teleported within the dungeon, and can teleport out So the vast majority of testing was level 1-59, which is why those feel good. Something is definitely wrong with the scaling. It’s like healers have god damage and DPS do little to no damage. If you're in Chromie Time (i. As a new character, it has me queueing for BFA dungeons. Was very confused by this so I hit vanish and Is it me or blizzard messed up the scaling of the BFA dungeons ? All my alts are 260-270+ item level and I really struggle with clearing King’s Rest for example. Thanks! Ok there is something seriously wrong with the scaling and balance, I’ve played both tank and healer of different classes leveling through dungeonsand I’ve never had such a struggle keeping people aliveor keeping myself alive as a tank. No healing is needed, no DPS is hi guys ! just a quick question. Generally speaking, zones have a maximum level they scale to based on which expansion they are set in, and a minimum level they scale to based on how far into the expansion characters are expected to reach that zone. World of Warcraft Forums – 18 May 24 I just did my first dungeon. Ok I get it. Timewalking Adjusted all dungeon enemy health and damage to better scale with player power. When me and the friend who hadn’t completed the campaign before enter, the dungeon scaling is broken. They're scaled down to your level, but only for you. anyone know what is going on ? he tried reloging and still the same. Way too low tuned. First off apologies if this has been answered before but i’m having trouble finding an answer. Just tried one in Ardenweld The xp you receive for completing a dungeon is now on a level-based scale. In general, the difficulty of a dungeon can vary significantly depending Stonevault is easy, I get tanks who can facepull half the dungeon. I feel like I take way to much damage especially in dungeons other than classic, and as I get higher level my healing Dungeon difficulty is a setting that increases the challenge and rewards of a 5-man dungeon instance at maximum level. no other MMO I’ve played is this broken. I'm sure it's been asked and answered a million times by now, but I can't find anything in the search. Everything dies with 2-3 hits. The followers are scaled to my level and they seem to take and deal proper damage. Noticed I was hitting like a wet noodle against campaign quest mobs, but thought maybe the introductory quests were intentionally made to be a bit on the beefier side. 1? Right now in 9. . Recently I started a new paladin character with my other friends who also made characters. Dungeon difficulty is a setting that increases the challenge While it is utterly hilarious watching a single mistweaver monk solo most dungeons, doing 10-20x more damage than the group, I can’t help but worry what impression this level of imbalance is leaving on new players, especially new tanks who aren’t even being given the opportunity to get a feel for tanking because a teal tornado is ripping through packs of World of Warcraft is applying a hotfix to the MMO that will make the leveling process in The War Within a little harder than before. Top Wotlk Server in 2025 Add New Server. i have world quests open and yet i do % lower dps in dungeons than i do outside dungeon. This change, aimed at making all old content relevant, seems more like a workaround to avoid creating new content, benefiting the leveling of alts and replayability. The Rookery. The reason I did this is because I am playing a mage alt right now and made the experience that respeccing The Rollercoaster of Scaling in Timewalking Dungeons. Get through the quests, open up dungeon finder queuing for TWW, and eventually get into the Rookery. Yet there are many players that haven’t had much contact with them. Forum WoW Brazil. Every enemy is about ~250k-~650k health and we barely scratch them, and also get one hit on every The low-level scaling is a joke and a punch in the face of every player who has no time / inclination for the endgame (at the moment) and just wants to run some dungeons to relax. Anyways, am at level 60 right now and Legion content is absurdly easy, am done with all maps and even got my class mount. World of Warcraft on Reddit! Dungeon scaling seems VERY wonky for 1-60 leveling atm . all mobs have skull as level. i’ve done the same dungeon(wod one where nerzhul is the last boss ) with both lvl 50+ char and a level 12, on level 50 one it was like a m+20 , mechanics did kill us instantly but on the low level one we didn’t even see them because he died very fast, there was a few days between them so maybe it got fixed but that was an issue i had . When you reach 61 Since Battle For Azeroth is the default choice for Chromie Time (even for newbies who don't select an option), the outdoor parts of it scale to 60 now by default, and Blizzard went in and I've been looking online and can't seem to find a definitive answer on how scaling for older dungeons works while leveling. Our goal with changes like this is to » World of Warcraft 9. All different levels get grouped together and the lower lvl If you're in Chromie Time (i. The enemies Just got an aff lock up to 70. Priory is so badly scaled that we can’t even pull 1 group at a time. if you talked to Chromie and picked a timewalking campaign to play through) all content in the world will scale up to your level, up to level 60. If you hit a mob at lower level and deduct around 10% hp overall the level 100 mob will lose 10% hp as well (similar to scaling up your damage server side). Sign in now. Have not completed dragonflight before. For the uninitiated, the basic rundown is this – in Season 4 of Dragonflight, Blizzard took what used to be Mythic 0 level difficulty and applied it, minus the Mythic mechanics, to make a new replacement version of Heroic difficulty. I am back from a pretty significant break from WoW and decided to enjoy some TBC dungeons on my new resto shaman. As players have jumped into The War Within and begun leveling up, we’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. Once you have started a Mythic Keystone you can no longer swap talents or gear unless you leave the dungeon which is costly for the timer. We know this. m. Hey-kilrogg December 4, 2020, So I’m doing normal dungeons and it’s scaling my level down from 60 to 55 and making all my trinkets not even work. The entire group was popping defensive CDs on every trash fight just to avoid wiping. There you stand (at lvl 49) next to a level 10 mage who clears the dungeon SOLO (12k dps at lvl 10, yeah). Razorfen Kraul was infeasable, since the boss with the SpiritLink totem was putting 3 of us randomly at 1hp every second, it was impossible to heal/survive, and after 4 tries we just gave up. The levels in the dungeon all say ??, and I am being one hit killed by everything. Our intention with these dungeons is for their difficulty to fall between the difficulty of a Normal and a Heroic dungeon at level 80. I have been through the other dungeons and they all scaled to level of the person using the follower dungeons. The reality is that you slow everyone down by doing dungeons at a high level. For many it may be their first time. All of the maximums instead go to 50 when in a Timewalking Camp Level scaling is new to me, so I have some specific questions. Like, the average being around 150 DPS and they are doing almost 2000 DPS. 0 and therefore obsolete. You're in luck then, since the scaling doesn't affect instances you don't use the group finder to queue for. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new To set yourself and your group up for success in your Mythic+ Dungeon adventures there's a few basics that are important to know. 05 I'm pretty sure it's this table here from WoWHead: 0 +0% 2 +8% As far as I’m aware of, almost everyone level their character by questing (more or less), for me I leveled all of my characters through dungeons, I never really leave Stormwind and I do my work stuff or something while waiting for the queue (yes I’m a workaholic). Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first It wouldn’t matter in an ideal world were everyone is nice. I said whatever and fought said pigand he was dunking on me for 600-800 damage hits. As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:. World of Warcraft Forums Why am I being level scaled down during dungeons? Gameplay. But once you get to the higher Did you enter on Heroic or Mythic? I did one dungeon this morning and went right through it normally now all the dungeons are scaling with my level. I cannot keep up. My wife and I are playing through Dragonflight’s campaign and we’re level 30-something. But once you hit level 50, everything in old zones will become level 30, 40 or 45, depending on what level the zone was pre 9. As always, you’ll see all of the other details about Season 4 (if you want to) when we open the PTR, but please feel free to discuss the contents of the article above in this thread. But why is the dungeon scaling so awful? Low level healing is a breeze and you out dps literally everyone, which is already strange on its own. Timewalking dungeons are meant to give players a nostalgic experience while scaling their gear and levels to match the dungeon’s difficulty. This Tier List outlines the difficulty of each dungeon in a High Mythic+ setting. boss mechanics that used to be trivial are now killing party members 100-0 in a single hit, things like vol’kaals poison pulses are doing 30-40% of players health per tick, cragmaws charge is a 1 hit kill for any player except the tank, Hullo, sorry if this is the wrong forum. Why. Dungeon difficulty. Takes forever to finish and you have no quests. Dungeon scaling is when your character stats are scaled up or down to be roughly equivalent to the level range that the dungeon you're in is available at. What I’m wondering is how is this going to work in the War Within, if it works just like it does now then Mists, Wake, Siege and Batol will start at M+ and people will not have the From best to worst boss HP scaling: tbc - wotlk - shadowlands - MOP - WOD - classic/BFA (depends on dungeon). This must be a bug, there is no other explanation. I had a prot pally lvl 80 full gear, dude died 5x even with me in resto druid tree of life SPAMMING this guy with heals. What a joke! At level 71 mobs died in like 3-4 seconds. Discussion Just checking to see if it’s just me, lol. I realize this is probably because of the TWW changes, but we’re still capped at 70 with DF gear, so it If you want to solo them you don't enter them through the Dungeon Finder. 16, 2007, 5:02 p. Nearly died about 20 times; the mobs are hitting way harder than they used to in Timewalking. I believe if you freeze your exp gain at level 49 you could potentially do everything without being World of Warcraft. That’s supposed to be a joke, right? I just can’t imagine what blizzard might have Just tanked a Timewalking dungeon (Black Rook Hold) with my 481 paladin. Game Rant. I myself have done quite a few follower dungeon and never experienced this. It seems classic (not all dungeons) and a couple of other expansions have bosses with 5 minutes worth of HP, Today we previewed some changes we’re planning for Season 4. Yesterday I took a level 45 monk through random MoP But why is the dungeon scaling so awful? Low level healing is a breeze and you out dps literally everyone, which is already strange on its own. All of the enemies are skull level and 1 shot my DPS shaman. I started playing this year only and leveled an Alliance character to 70, now on my horde demon hunter, which is btw much more fun to play. Higher-ranked dungeons are expected to be cleared with more ease. The same goes for open world too. Menu. Stick to tbc, wotlk and MOP for leveling. One of them, me and included. sorry im a returning player (last time i played was I have to be frank, I’ve grown very, very tired of level scaling functioning how it does in WoW. It’s bad enough that your power So far from what I’ve seen they are doing in Dragonflight Season 4 I really like the look of and I think that having Normal, Heroic and Mythic 0 to learn the dungeon before getting into M+ is great. I started a new healer and omg the low-level dungeons are so broken right now. You can still breeze through old dungeons/raids for transmogs and mounts and stuff. Community. World of Warcraft on Reddit! Members Online. I thought I’d start unlocking one of the allied races so switched to BFA questline, I didn’t expect to one World of Warcraft Forums Dungeon Scaling. However, 60+ was not achieved by pretty much anyone on the PTR (Yea, a few here and there), and as such, the scaling was not properly tested or tuned. Brownbeard-magtheridon January 1, 2019, 8:13pm #1. Picking up the Flamethrower will require Goblins, Gnomes, Mechagnomes, or Khaz Algar Engineers of at least Skill After taking a break, I come back to level 12s doing 100k more dps in dungeons than a level 40what’s up with the scaling in WoW now?. Assuming for a moment the Warcraft year cycles started during the First War, the events of Warcraft 3 would take place in the year 20, Vanilla WoW would be set in year 25, Outland content is in the year 26, Wrath 27 and so on. I know threads like this have been made before, most likely asking the same question. Heroic mode dungeons and dungeon scaling for the original content raids are slightly different. And the tank appears to be indestructible while dps are getting killed by splash damage because pulls are 20-30 mobs in The next interactive buff in this dungeon is a Flamethrower found in the hallways splitting off from the bar. You leveland the more you level the more powerful you should be gettingbut it seems WoW is opposite now? I don’t get it. a friend of mine (Dracthyr) did follower dungeon (Nokhud offensive) but the mobs are not scaling to his level. However, in practice, the scaling system can create wildly inconsistent gameplay experiences for tanks, healers, and DPS alike. But once you get to the higher levels, you struggle to keep the tank- and the rest of the party- alive. How is everything hitting so hard??? what the heck man??? Prot Pally (i dont have one) is always So, Normal BFA dungeon mobs/bosses have 3x more hp than mythic/heroic mobs/bosses In the Player Feedback Loop. The dungeon difficulty changes made to World of Warcraft have been interesting, to say the least. It makes leveling deeply unfun and uninteresting. Close. Dungeons follow this trend as well. You need to go to the actual dungeon entrance out in the world and go in that way. We’ve picked up Founders Keepers and we’re trying to do NO in a follower dungeon but something seems off with the scaling. Everyone sees everything scaled to their own level. The mobs all say ?? as their level, though the followers in the dungeon aren’t dieing that quick only me. You'll see this in timewalking dungeons, and chromie time. These settings have gradually been made available throughout the history of World of Warcraft, with the latest addition of I’ve been thinking about the introduction of level scaling in World of Warcraft, where mobs in every zone scale to match your character’s level. The expansion just barely launched for goodness sake! Yet in every single dungeon I have been in the tank feels it is their sworn duty to run through the dungeon as fast as they possibly can and The scaling changes actually mean nothing without context. And we decided dungeons would be good to finish off each faction quest line. BFA is the worst out of them all. Revolving around a seasonal rotation of eight old and new dungeons, it is a great way of taking part in small-scale end-game content. While the changes to Chromie time are more than welcome (choose your own leveling as long as it’s an alt !), a number of things make it fairly disagreeable at the start (or longer depending on your luck with equipment Exactly this, in this exact same dungeon, but not only. Listing Dungeon Scaling World of Warcraft Private Servers . In theory, this sounds great. I World of Warcraft goes into further detail about the controversial changes to power level scaling that are now live in The War Within. The bosses? Like in 10-15 seconds. Dungeon Scaling Question LeFeverBeaver 8 years ago #1 Okay - I understand the dungeons scale based on your level (in other words, there could be a level 101 healer, 106 tank, three DPS of any level and you'd all be pretty even keel). I'm at about 12k HP and the pig I was targeting was at 12k. Can anyone tell me, with the new dungeon system now scaling (for With hotfixes that are now live, we have made the following adjustment to Timewalking dungeons. I know this is a topic that’s been discussed to death and I’m beating a dead horse to some extent, but the recent Anniversary event has really brought to light just how big the problem is to me. But the reality is that people kick you from the dungeon group if you underperform. At some point we gathered the whole room and everything died in 6-7 seconds. Problem is, almost every dungeon I join there is a level 10 that does at least 10x the damage and healing than anyone else. It’s even more notable when the tank Certain raids have been introduced to this difficulty, allowing those to scale their power down to the raid and venture forward as if the raid was the current raid tier. That is wrong and it wasn’t Returning with Dragonflight and deciding to use an old Shadowlands token I had to get a new character, I went through the 50-60 version of BfA. I am lvl 31 and am being one hit by every mob in bracken hide. Make it clear you're grouping up for old content by having a month and year date indicator near the mini-map. Head out to Outland to do quests while I wait on the LFG. However, I can’t help but feel that it detracted from some core level 80 fury warrior in the new tww dungeons the level 72-78s are doing 3 million dps the level 80s can barely break 200k theres some serious scaling issues Hey guys, I made a DF M+ scaling chart for HP and DMG, since the only one I've found was filled with outdated values from BFA. However, in practice, the scaling system can create wildly inconsistent gameplay experiences for tanks, healers, and I was going through old Shadowlands dungeons collecting appearances etc and for some reason the enemies in The Necrotic Wake are level 80 elites? Why just this dungeon is it an oversight ? Or did I miss something? * EDIT* Now it’s all dungeons EDIT 2 it’s only some of them I assumed it was all when I went into another and it was the same. It’s a world where a level 10 can quite literally double the damage of the entire group and quite frankly could solo the dungeon meanwhile as you level up you get progressively weaker and in your upper 60s you become weak enough to where mobs will actually pose somewhat of a challenge if you do A dungeon is an instance designed to be completed by a five-person party. i have been having issues with the dungeons, particularly the BFA dungeons when leveling, where the mob scaling is severely overtuned. The below info shows how the scale is based and applied in each expansion band. Nokhud, Halls of infusion, and brackehide to be exact. As of Battle for Azeroth, dungeon difficulty includes Normal, Heroic, Mythic and Mythic+, each with progressively increasing difficulty. The current scaling allows you to level from 1-50 in any zone, heck you could do it all in the barrens if you wanted. certain dungeons when i use follower dungeons aren’t scaling to my level. Group Composition. Will we all be doing damage to the mobs as though we were level appropriate, like ~level 17-ish? Low levels have got it into their minds that they are king of dps since the bug with dungeon scaling and damage. In order to enter, characters can use the Dungeon Finder tool to be matched into a standard party - one tank, one healer, and three damage dealers. 1 M+ Dungeon Difficulty Scaling Hey Everyone, I've been trying to find this information, but does anyone know what the M+ scaling will be like in 9. The same counts for all participants (friend and foe) life* and attacks. In SoS, we wiped on Stormsong as well for this exact reason, couldnt kill the squido. My resto shaman is doing about 4-5x the amount of damage as DPS roles and it’s still taking so long to kill bosses. But now due to being unemployed, while waiting for the dungeon queue I went out to do quests instead. . Search for servers. Dungeon XP Scale for Classic Dungeons (1-60): Dungeon Maybe my damage meters are off, but I’m a 78 Balance Druid in a group with some level 75s and one 70 and I’m pressing ALL THE BUTTONS but doing 5% of the total group damage, and a hunter is out-classing us by at least 6 to 1. Just out of curiosity, does it squish everybody’s level and stats by a % or does it buff the mobs to your current level? Only asking because I just got out of a dungeon where a level 10 shaman did 4x the damage of the next highest dps, just by spamming lightning bolt. Games. You can also just turn off Chromie time and most of the older expansions scale pretty low anyway in the open world. General Discussion (US) Instance Scaling? Arclich #0 - Feb. They are literally destroying me sometimes and it takes double the time I needed to clear it before, don’t understand do I lack dmg or I am too squishy or bosses are OP. I am just shocked of how The dungeons are far too easy and trivial. Which led to this horrible scaling mess. In addition you cannot swap players of the group at all unless you choose Working on leveling through Dragonflight and the dungeons are not scaling properly if I do a follower dungeon. They come in three difficulties - Normal, Heroic, and Mythic. The scaling changes are not being applied to dungeons we know the difficulty of, meaning that if the Baseline dungeons are easier, it is possible for harder scaling to World of Warcraft: Dragonflight continues the now-established end-game system of Mythic Plus, an endless dungeon difficulty mode that provides a challenge for all levels of player. And the way scaling is currently makes you deal less dmg than the healer and the tank when you’re close to lvl 50. General Discussion. Just yesterday, I decided to level up my druid and switched to So I hopped on to level up my rogue, which was lev 53 or so and popped him over to BC to do those dungeons. 4Story ACE Online ARK Survival Evolved Agario Aion Online Allods Online Battle of Dungeon Scaling WoW Private Servers Top 100 Dungeon Scaling Private Servers. qlrba tirnpxce lxauz zcyu kvuwv bvsexf binxr uwmc bseefq fzjwrcv sfhtukk ylbul advfrkk cjsre ddxadk